Global Game Jam 20 Mauritius Infotainment Mac OS
- Global Game Jam 20 Mauritius Infotainment Mac Os 8
- Global Game Jam 20 Mauritius Infotainment Mac Os Pro
- Global Game Jam 20 Mauritius Infotainment Mac Os Pro
Note: This is not a game but more like an informational interactive guide.
The first Mauritian Global Game Jam was held at Lakaz d'Art. This game explains the concept of a Jam, gives some tips and all the details concerning the dates and schedule.
Find games for macOS tagged Global Game Jam 2020 like Patchy Patients, Stories and Smoke, Scrap Race, Fixie Pixie and the Infinite Tower, Campfire on itch.io, the indie game hosting marketplace. We would like to show you a description here but the site won’t allow us.
Talk to characters, open documents and even play a visual novel inside the game! If you want to play the visual novel as a standalone (and access some extras) hop right there :Mauritius Atoll Visual Novel
The game has buttons linking to the Registration website, the Facebook Event and the Mauritius Gamedev Discord(reserved for Mauritians)
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https://yellowsitedatlite412.weebly.com/private-magazines-pdf.html. If you ever find typos or bugs, leave a comment or contact me.
Status | Released |
Platforms | Windows, macOS |
Author | guimero64 |
Genre | Educational, Visual Novel |
Made with | Unity |
Tags | Global Game Jam, infotainment, mauritius |
Average session | A few minutes |
Languages | English, French |
Inputs | Mouse |
Install instructions
Unzip the file and launch the executable.
Download
Log in with itch.io to leave a comment. https://herelfil902.weebly.com/f-secure-antivirus-16-6.html.
Oh So cool guimero ! i wish i was in mauritus.
Very Nice Job
In an effort to build my ‘rapid development’ muscle, I decided to participate in the 2020 Global Game Jam. The Global Game Jam is an annual jam which takes place all over the world. This year, it was the biggest game jam thus far with 48,700 jammers creating 9,600 games at 934 sites in 118 countries.
What’s a game jam? A game jam is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours.
From the moment they announced the theme, which this year was ‘Repair’, we had 48 hours to develop a game based on the theme.
Once they announced the theme, I found a couple people sitting next to me and asked them if they wanted to be partners. They agreed, we divied up the roles, brainstormed ideas, and went to work. One guy did the music, another did level design and writing, and I did the coding.
I’m happy to say we met the goal of developing a fairly interesting game within the timeframe.
You can find our game, Peace of Mind, here: https://burnsaga.itch.io/peace-of-mind.
Download and play it for free!
While on-site, we showcased our work to the local IUPUI group, and also the world via livestream:
* See Travis Faas’ livestream here
* And Outsider Media’s livestream here
Global Game Jam 20 Mauritius Infotainment Mac Os 8
See below for some photos taken during the jam.
To me, participating in a hackathon/jam of any sort is tough but invigorating. In addition to getting more experience with rapid development, working with a group, and building my portfolio, I was inspired seeing the projects everybody developed. On top of all that, I met a lot of new acquiantances, which may be the most important thing.
Mid-Jam:
Our Team:
Global Game Jam 20 Mauritius Infotainment Mac Os Pro
‘Outsider Media’ livestream:
Global Game Jam 20 Mauritius Infotainment Mac Os Pro
IUPUI Global Game Jam Group: