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App Icon

Beautiful app icons are an important part of the user experience on all Apple platforms. A unique, memorable icon evokes your app and can help people recognize it at a glance on the desktop, in Finder, and in the Dock. Polished, expressive icons can also hint at an app’s personality and even its overall level of quality.

Safari is the best way to experience the internet on all your Apple devices. It brings robust customization options, powerful privacy protections, and industry-leading battery life —. 3D Human Anatomy Atlas 2 is the most robust human anatomy learning and teaching app on the market. It includes male and female models, each with over 3,400 anatomical structures. All the structures in both models are rendered in true 3D. The user can view any combination of. You can use the Character Viewerto insert a heart, emoji, symbol, or special character into your text. In most applications you can type control+command+space to open the Character Viewer. Is the key with the clover (⌘) on it. If this key combination doesn't work.

In macOS 11, app icons share a common set of visual attributes, including the rounded-rectangle shape, front-facing perspective, level position, and uniform drop shadow. Rooted in the macOS 11 design language, these attributes showcase the lifelike rendering style people expect in macOS while presenting a harmonious user experience. To download templates that specify the correct shape and drop shadow, see Apple Design Resources.

IMPORTANT When you update your app for macOS 11, use your new app icon design to replace the icon you designed for earlier versions. You can’t include two different app icons for one app, and the macOS 11 app icon style looks fine on a Mac running Catalina or earlier.

Design a beautiful icon that clearly represents your app. Combine an engaging design with an artistic interpretation of your app’s purpose that people can instantly understand.

Embrace simplicity. Find a concept or element that captures the essence of your app and express it in a simple, unique way, adding details only when doing so enhances meaning. Too many details can be hard to discern and can make the icon appear muddy, especially at smaller sizes.

Establish a single focus point. A single, centered point of interest captures the user’s attention and helps them recognize your app at a glance. Presenting multiple focus points can obscure the icon’s message.

To give people a familiar and consistent experience, prefer a design that works well across multiple platforms. If your app runs on other platforms, use a similar image for all app icons while rendering them in the style that’s appropriate for each platform. For example, in iOS and watchOS, the Mail app icon depicts the white envelope in a streamlined, graphical style; in macOS 11, the envelope includes depth and detail that communicate a realistic weight and texture.

macOS 11

Consider depicting a familiar tool to communicate what people use your app to do. To give context to your app’s purpose, you can use the icon background to portray the tool’s environment or the items it affects. For example, the TextEdit icon pairs a mechanical pencil with a sheet of lined paper to suggest a utilitarian writing experience. After you create a detailed, realistic image of a tool, it often works well to let it float just above the background and extend slightly past the icon boundaries. If you do this, make sure the tool remains visually unified with the background and doesn’t overwhelm the rounded-rectangle shape.

Make real objects look real. If you depict real objects in your app icon, make them look like they’re made of physical materials and have actual mass. Replicate the characteristics of substances like fabric, glass, paper, and metal to convey an object’s weight and feel. For example, the Xcode app icon features a hammer that looks like it has a steel head and polymer grip.

If text is essential for communicating your app’s purpose, consider creating a graphic abstraction of it. Actual text in an icon can be difficult to read and doesn’t support accessibility or localization. To give the impression of text without implying that people should zoom in to read it, you can create a graphic texture that suggests it.

To depict photos or parts of your app’s UI, create idealized images that emphasize the features you want people to notice. Photos are often full of details that obscure the main content when viewed at small sizes. If you want to use a photo in your icon, pick one with strongly contrasting values that make the main subject stand out. Remove unimportant details that make primary lines and shapes fuzzy or indistinct. If your app has a UI that people recognize, avoid simply replicating standard UI elements or using a screenshot in your icon. Instead, consider designing a graphic that echoes the UI and expresses the personality of your app.

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Don’t use replicas of Apple hardware products. Apple products are copyrighted and can’t be reproduced in your icons or images. Avoid displaying replicas of devices, because hardware designs tend to change frequently and can make your icon look dated.

Use the drop shadow in the icon-design template. The template includes the system-defined drop shadow that helps your app icon coordinate with other macOS 11 icons.

Consider using interior shadows and highlights to add definition and realism. For example, the Mail app icon uses both shadows and highlights to give the envelope authenticity and to suggest that the flap is slightly open. In icons that include a tool that floats above a background — such as TextEdit or Xcode — interior shadows can strengthen the perception of depth and make the tool look real. Shadows and highlights should suggest a light source that faces the icon, positioned just above center and tilted slightly downward.

Avoid defining contours that suggest a shape other than a rounded rectangle. In rare cases, you might want to fine-tune the basic app icon shape, but doing so risks creating an icon that looks like it doesn’t belong in macOS 11. If you must alter the shape, prefer subtle adjustments that continue to express a rounded rectangle silhouette.

Consider adding a slight glow just inside the edges of your icon. If your app icon includes a dark reflective surface, like glass or metal, add an inner glow to make the icon stand out and prevent it from appearing to dissolve into dark backgrounds.

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Keep primary content within the icon grid bounding box; keep all content within the outer bounding box. If an icon’s primary content extends beyond the icon grid bounding box, it tends to look out of place. If you overlay a tool on your icon, it works well to align the tool’s top edge with the outer bounding box and its bottom edge with the inner bounding box, as shown below.

In addition to the bounding boxes and suggested tool placement, the icon design template provides a grid to help you position items within an icon. You can also use the icon grid to ensure that centered inner elements like circles use a size that’s consistent with other icons in the system.

App Icon Attributes

All app icons should use the following specifications.

AttributeValue
FormatPNG
Color spacesRGB (color) or Gray Gamma 2.2 (grayscale)
LayersFlattened with transparency as appropriate
Resolution@1x and @2x (see Image Size and Resolution)
ShapeSquare with no rounded corners

Don’t provide app icons in ICNS or JPEG format. The ICNS format doesn’t support features like wide color gamut or deliver the performance and efficiency you get when you use asset catalogs. JPEG doesn’t support transparency through alpha channels, and its compression can blur or distort an icon’s images. For best results, add deinterlaced PNG files to the app icon fields of your Xcode project’s asset catalog.

App Icon Sizes

Your app icon is displayed in many places, including in Finder, the Dock, Launchpad, and the App Store. To ensure that your app icon looks great everywhere people see it, provide it in the following sizes:

  • 512x512 pt (512x512 px @1x, 1024x1024 px @2x)
  • 256x256 pt (256x256 px @1x, 512x512 px @2x)
  • 128x128 pt (128x128 px @1x, 256x256 px @2x)
  • 32x32 pt (32x32 px @1x, 64x64 px @2x)
  • 16x16 pt (16x16 px @1x, 32x32 px @2x)

Maintain visual consistency in all icon sizes. As icon size decreases, fine details become muddy and hard to distinguish. At the smallest sizes, it’s important to remove unnecessary features and exaggerate primary features to help the content remain clear. As you simplify icons that are visually smaller, don’t let them appear drastically different from their larger counterparts. Strive to make subtle variations that ensure the icon remains visually consistent when displayed in different environments. For example, if people drag your icon between displays with different resolutions, the icon’s appearance shouldn’t suddenly change.

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The 512x512 pt Safari app icon (on the left) uses a circle of tick marks to indicate degrees; the 16x16 pt version of the icon (on the right) doesn’t include this detail.

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by Kyle D'Addario
& Wincent Colaiuta

How 'Human' Is The Mac OS X Interface?
June 8th, 2001

It is now three months since Apple seeded the final version of Mac OS X (build 4K78) to its developers. At that time there were mixed opinions about the interface, and a great deal of anxiety about whether Apple could have the product ready in time for the March 24th shipping date. We've now lived with that interface for a quarter of a year. Some of us have lived still longer with the interfaces of the Public Beta release and the developer seeds. So what does the human interface of Mac OS X look like now, three months down the track? What can be said about the controversial dock, the menus, the Finder? These are the questions that I will address in this column. I'm not concerned here with technical interface issues, such as the lack of speed and the lack of threading in the Finder; rather I'm interested in discussing the interface paradigm shifts that Apple's new OS has brought with it. There's a lot that could be said about this topic but today I'll confine myself to a discussion of the dock. I do this because in many ways it is emblematic of the interface issues that run across the entire operating system.

Criticisms of the dock

The dock is arguably the single most noticeable departure from Mac OS 9's well-known and well-loved Platinum interface. The ability to hide the dock or reduce it in size notwithstanding, the dock is hard to miss. Most detractors of the dock criticized the amount of space it occupied on the desktop, the way the dock could inadvertently obscure window controls (such as the window resize handle), and the way that it presented a 'moving target'. Others claimed that it was trying to do too much when compared with the applications menu that it replaced. Another significant criticism was that icons in the dock could easily be confused, particularly when they were alike or even identical (as in the case of folders or drive icons or minimized windows).

Answering the criticisms

Three months down the track we can be a little more circumspect about the dock. Have these problems been the 'show-stoppers' that it was claimed they would be? Some would say no; others yes. Here, however, my aim is to open up discussion on the issue rather than give a definitive answer. (Needless to say, we welcome Observer comments about this!)

It is true that the dock occupies a large amount of space on the desktop. One can minimize the dock to a tiny size or even hide it from the screen altogether, but both of these detract significantly from the dock's central strength: the ability to convey at a glance a variety of information and to provide easy access to various objects (windows, folders, dockling functions and so forth) and targets. But rather than dismiss the dock because of the space it requires to be used to its full potential, we should be asking the question, 'Is it worth the investment of desktop real estate that it requires?' In other words, if an object is valuable enough, then it deserves and indeed demands desktop space. The question here is whether the dock is valuable enough to justify the real estate that it occupies?

My personal view on this one is that yes it does indeed justify itself. It can change the way we work, and for the better. I remember that during and after Mac OS X's Public Beta period people were wishing that the dock could be moved to alternative sides of the screen and that it could be anchored at the beginning or end as opposed to being centrally aligned. I was one of the people who was distraught when Apple removed from one of the late developer seeds the ability to hack the dock and move it. I was also one of those who rejoiced when they learned that the hack was back in Mac OS X Final.

After a week or so of using the dock pinned to the right hand side of my screen I realized that it wasn't so bad down the bottom after all. I eventually started leaving it down there and it remains there to this day. Despite the fact that most of the documents I read or create on my computer are best viewed in a 'portrait' (upright) orientation, I've found that the dock's functions are so important that they deserve the central position along the bottom of the screen. Thanks to TinkerTool the dock is able to tell me which app is in the foreground and which ones are hidden (ghosted) -- and of course the dock can also tell me how many new mails I've received, show me a moving graph of my CPU usage and of my CPU temperature, show which apps I am running, tell me the battery level in my PowerBook, and provide hierarchical menu access to each of my drives. It also allows me to drop files onto apps, to bring all the windows of a particular app to the front or hide all the windows belonging to other apps (see Kyle's Hot Cocoa column from last week for these and a list of other tips and shortcuts), and much more. Sounds like a valuable use of space to me.

Perhaps Steve knows best after all...

The criticisms that the dock presents a moving target and that this is somehow unacceptable are unfounded. A few minutes spent launching apps, dragging objects to the trash and minimizing and maximizing windows will convince even the most neophyte user that hitting dock items isn't at all difficult. The scale of movement here is only an inch or two most times -- but users still know that the trash can will always be the right most item. It can be hard to hit a dock icon when magnification is turned on, but if we want to get the most out of the dock we'll leave it large enough that magnification shouldn't be necessary anyway.

But there is still work to do before the dock will be a perfect piece of human interface design. Happily for Mac users, they can rest assured that Apple is working all the time on improving Mac OS X, the dock included, with the goal of making it the best OS the world has ever seen. As such we can expect lots of goodies in the future: better differentiation between similar looking icons, the ability of applications to customize their pop-up dock menus (much like docklings already do), more extensive use of dock icons to display application information (as 'Mail' currently does with it's new mail indicator), the ability to break the dock into multiple segments (putting applications and windows on entirely different edges of the screen, if the user desires it, for instance), dock icons of variable widths (a volume dockling, for example, need only be a few pixels wide; a stock ticker might be several times wider than today's dock icons), more docklings like the control strip items of old, and the dock could be made to behave like the NeXT 'shelf' (as a temporary storage area for files to be used in copying and dragging -- note this is distinct from the current use of the dock where files dragged to the dock only really exist there as shortcuts). These are only some of the possibilities that Apple is working on. Rest assured that there are many more that we haven't even imagined yet...

'Iconic' versus 'Photographic'

The dock is also the place where Apple's decision to abandon 'iconic' icons and switch to 'photographic' ones is at the fore. Apple attracted some criticism for this move from certain interface experts. These experts argued that the virtue of iconic representations (in other words, pictures which eliminated detail as far as possible without destroying the recognizability of an object) was that they could be apprehended almost instantly. Take the example of a simple folder icon: in Mac OS 9 it was composed of a simple linear shape with minimal shading and uncomplicated edges. The argument is that such an object can be recognized for what it is with extreme rapidity because their is less material for the eyes and brain to scan and process. Compare this with the near-photographic drive icons we have in Mac OS X; the argument is that these icons are more complex both tonally and structurally and hence require more mental processing to be recognized.

Once again, the issue shouldn't be one in which we dogmatically cling to long-held beliefs about The Right Way To Do Things. Rather, we should ask what the relative benefits and costs of the new method are. In this case, we have lost visual simplicity. Perhaps we've made it a little harder to quickly scan a set of objects and locate the one we want. But what have we gained? I would argue that we've gained an operating environment of vastly improved aesthetic quality, with a corresponding increase in the pleasantness of our user experience. More pragmatically, we've gained the ability to display huge amounts of information in icons -- gone are the mere alias arrows of the icons of old; here we have icons which can convey all sorts of things: incoming mail, waiting instant messages, the progress of our [email protected] client, and so forth. One need look no further than xicons.com to see the awesome opportunities for customization and differentiation that these new icon frameworks provide, and the popularity they have rapidly attained.

As with so many other things in Mac OS X, whether you love the icons or hate them at first, if you continue to use the OS for long enough there is an excellent chance that you will start to warm to them. Even the most conservative Classic Mac OS fan can have his or her dogmatism gradually eroded by time spent with the new OS. My argument here is not that Mac OS X is perfect -- there is undoubtedly a long way to go yet -- but rather that many of the paradigm shifts it brings with it are actually exciting opportunities for the future and not scary departures from the past.

- Wincent Colaiuta

You are encouraged to send Richard your comments, or to post them below.

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Kyle D'Addario is the assistant editor of The Mac Observer and has logged about as much time on Mac OS X as is humanly possible. Kyle studies Computer-Mediated Communication, whatever that is, at the graduate level, and was a founding member of the original Webintosh team.

Wincent Colaiuta runs Macintosh news and criticism site, wincent.org, and joined The Mac Observer team as a contributor in March 2001. He has worked with computers since 1984, and his interests in that area include Macs, PHP programming and security.